Supports any skill that hits enemies.
Supports projectile skills.
Supports projectile skills.
Supports projectile skills.
Supports any skill that hits enemies.
Supports any skill with an area of effect.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Supports projectile skills.
Supports any skill that can kill enemies.
Supports non-instant spell skills.
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Supports any non-blessing skill with a reservation.
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Supports projectile skills, and any other skills that chain.
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Supports projectile skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports projectile skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports skills which throw Traps or Mines.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports attack skills, or spell skills that deal damage.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports skills which throw mines.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that deals damage or has a duration.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies or inflicts ailments
Supports any skill that deals damage.
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Supports skills which throw mines.
Supports any skill that can chill enemies or create chilling areas.
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Supports skills which throw Traps or Mines.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies.
Supports projectile skills, and any other skills that chain.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies.
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Supports projectile skills.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that deals damage.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports attack skills, or spell skills that deal damage.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill with an area of effect.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies or inflicts ailments
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Supports any skill that hits enemies.
Supports spells that hit enemies. Cannot modify the skills of minions.
Supports any skill that hits enemies.
Supports any skill that hits enemies.